Showing posts with label Dugout. Show all posts
Showing posts with label Dugout. Show all posts

Thursday, September 27, 2012

Dungeonbowl - Sudden Death update

Three player Dungeonbowl match: starting from lower left corner - Red Anvils (Chaos Dwarf), upper left - Turska Pojkar (Norse) and from top right - FC Vislanders XII (Lizardmen). Norse team has the highest rating 1.830.000 gp - giving reroll inducement for Dwarfs and two star players for Lizards: Morg'n'Thorg and Hemlock. And rarely it is seen that Side Step skill can be used to cause this much Turn Overs and even Casualtys...

Layout had 8 teleports, half of them in the central cave. Here situation seen mid game where Norse Yhetee is camping on Teleport 4, looking for new victims after killing one of the Saurus Lizards. Game spilled some Hobgoblin blood too, when the misdirected revenge of the Vislanders fell hard on the greenskins. Apothecary saved the life of Hobbo nro 10 with Dodge skill - nice move since the same Goblin got MVP and second skill upgrade.

This from the first Lizard rush to the Endzone - Alien figure representing Hemlock, and red Descent beastmen as Saurus figure stand-ins.

All three hobbos ended in the Injured box, and Frenzy Chaos Dwarf Blocker was lost in the void when Teleport misfired the poor bastard out of the game. Almost half of the team gone and Minotaur being the useless Wild Animal as usual rolling on the dungeon floor, Red Anvils Bull Centaurs had the all the responsibility of scoring. They failed miserably.
Every team had a chance to score, here Norse offense runs into trouble when Morg'n'Thorg and Hemlock attack from the behind and Minotaur blocks the way ahead. Finally on the turn 21 (!) Hemlock makes the touchdown and makes the new Lizard teams first win a reality.

Epilogue - Lessons learned
The game went on and on - the Sudden Death rules were in action but they failed in the regard that the Spiked Ball was hard to the touch - leaving the ball usually on the floor and not in possession of any team. It was agreed that new addition to the rules should read: "From the start of the 16. turn for the remainder of the game - Touchdown can be scored on any Endzone on the board, not just the oposite Enzone from the teams starting location." And in addition the rules should be rewritten so that they have some effect even when the ball is not carried by a player.

Few things to bear in mind when deciding where to put those teleport pads. Connectivity : Putting teleports to those hard to reach dungeon dead ends is a good idea: now those parts of the cave design got more traffic and action.
Opportunity attack : Placing Teleport next to walls is usually a good idea - this makes camping at them not so tempting.

Monday, September 17, 2012

Blood Bowl Match Report: Red Anvils vs. FC Vislanders XII

It is the start of a new era: Chaos Dwarf team Red Anvils has opened Blood Bowl home stadium!

This playing field has been on the works for quite a while, it's a two part construction, first there was the Dugout and then the pitch itself.

The first visitor to the new dwarf stadium was FC Vislanders XII Lizardman team. This starting team had full six Saurus lizards and Kroxigor on the roster. With inducements they bought the services of Slibli - the infamous star player of the reptile folk - for this game.

The Hashut blessed the first game with huge blizzard - Sure Feet skill on the Bull centaurs would come in handy.

Red Anvils started with usual left hook wedge formation, but the dwarfs soon found out the hard way that even newbie Lizard team can play some mean ball with all those ST 4 guys...

Only the strong pills of the apothecary saved Minotaur from death after being fouled by Saurus gang. Soon after that the hired gun Slibli killed the most experienced hobgoblin: Xobt Evilstench, number 9 in midfield. The fast scoring greenskin will be missed - but maybe this was the blood baptism needed for the new pitch.
The game was just bashing all thru first half - no touchdowns but lot of casualtys. On the second half Lizards started to form the cage around the only surviving Skink with the ball - but it was busted by Bull centaur blitz.
After the Minotaur was saved by the apothecary the Anvils Injured box was kept clean - dead hobgoblin slave was buried where he fell, under the stone slabs of midfield.
On the 15th turn the Red Anvils hobbo number 10 made the matches only touchdown, winning the game for the dwarfs. MVP went to the Claw mutation Blocker (nro 3), he sure revenged the hell out of Lizards.

Tuesday, August 7, 2012

Blood Bowl Match Report: Norse vs. Chaos Dwarfs

Setup for the first Kick-off. The heat is on: making passing game a bit harder. Norse defense starts low - and Chaos Dwarfs in their trademark "The Bloody Wedge" attack formation. Bulls lead the way and others try to keep up. The House rule has been for awhile: free 50k cards drawn at random for both periods. Dwarfs got "Johnny Waterboy" that boost the KO'd return rate to 3+. The new dugout - seen on the right - holds the card nicely too. Both teams are around 1.600.000 in team value, and seen few advances thru the roster. Fans amass behind the Dwarfs: 16k loyal supporters gains the +1 Fame for the Red Anvils. The Wedge cracks under huge Norse opposition: Dwarfs loose the ball for Werewolfs blitz. Silvery beast carries the pink glitter ball for awhile. Bulls, hobgoblins and dwarfs seen on the ground. Soon after this the Norse runner makes the first touchdown. First period ends with Norse lead 1-0. Second period starts with Norse attack: but it is stopped in midfield after some blocks. Hobgoblin is cheering from the dungeons - fouling has its cost. And then the blood letting starts: Minotaur kills the Norse Werewolf with AV boost of 9 -> huge blow to team Norske Pojkar. And adding insult to injury: Dwarfs get illegal substitute of extra hobgoblin (number 11 on the pic) making the head count to 12 players against ten Norse players. Uneven odds start to show and Bullcentaur moves forward with relative ease. Settling for a 1-1 tie: the dwarfs hold the ball next to the Norse endzone for extra turn making the Norse team desperate. After the 15th turn kick-off Yeti revenges the Werewolf by killing newbie hobgoblin on the line of scrimmage. All in all very bloody match: 2 kills and one broken neck of Dwarf blocker - the sum would have been even worse without apothecary actions that saved the life of Norse lineman. After the game touchdown scoring Bullcentaur is awarded the MVP and levels up: new skill being the Grab.

Monday, June 11, 2012

Blood Bowl Dugout - Middle ground

After first highlights with grey and added some turf details. Bench is extra piece from model set leftovers. Orc standard-bearer marks the slot for first period turn number 3. Slopes done, next measured and marked the numbers 1-8 for slots. Wanted to build these turn markers and re-roll slots in different levels. Iron saw was good tool to make the straight lines. Used a knife to get some square blocks of foam out - these could be used as floor tiles for Mordheim building later on.

Tuesday, June 5, 2012

Blood Bowl Dugout - Start

Golden glove human catcher as scale. Thinking about stairs leading to the pitch. New project: Dugout for Blood Bowl. Some insulation foam and photocopy of 3rd edition dugout.