Showing posts with label Necro. Show all posts
Showing posts with label Necro. Show all posts

Friday, February 28, 2014

One more Zombie for the Road





What does Zombie need? Brains! So this one has his own supply ready at hand if the work on the Team Necros defense lines gets dull.

Tuesday, December 3, 2013

Team Necro Update - Green stuff Mod Werewolf



Werewolf miniature after first ink washes with two re-roll markers made from undead shields.





Base with basic green wash, figure undercoated with Vallejo cold grey.



Gap filling with extra fur bits, quick-n-dirty basing with Citadel Astrogranite .



Some green stuff additions of knee and shoulder pads, plus torn up pants.



Assembled miniature, the left leg position still under consideration, eventually moved it a bit higher.



Pinning the miniature was quite a handful - but with all the limbs as separate bits gives great variation options for poses.



Start of the build with sprue of the Werewolf from Heresy Miniatures sculpted by Andy Foster, clearly very talented guy with a knack of making striking dynamic poses for the figures he designs. And he was nice enough to send some candy with the miniatures so this post package was really a pleasure to open.

Wednesday, November 6, 2013

Necro team Flesh Golem mod from Nurgle Chaos Lord



Team Necros coffers are filled with enough gold to get the second Flesh Golem - and this bad boy might fit the bill just nicely.



Staring point - the Nurgle Chaos Lord miniature sprue. Really nice details and not this new Finecast bullshit, but good old grey plastic. No miscasts and parts fit snugly, good work all around.



The big axe just had to go - no weapons on the Blood Bowl pitch (well, just Secret Weapons anyway). The shoulder pad is very Blood Bowl oriented as is, and really like that corrosion look that fits the Necro team look well. All armor pieces have been underground for some time and are not shiny or new.



Model assembled without new hands. The original miniature had the axe handle buried deep in the belly of the beast, so without the weapon there was big opening in the flesh. Some Zombie gut from Vampire Counts Regiment box fit the hole nicely enough.



After the axe was removed the hands seemed to be -well- too tiny... So looked around the bit box and found these Ogre Kingdoms spare part hands laying around. These hands say 4 Strength.



There is notable tone difference in the plastics, but after some file and knife work they fit together as good as you might want things to fit on these Frankenstein monster inspired Flesh Golems.



Monday, November 4, 2013

Match Recap: Tree Hugging Fairies (Wood Elf) vs. Lokapojat (Necro)



New Blood Bowl league season has been opened!
First three games of the regular season were fought simultaneously, but the focus on this recap is on the Necro vs. Wood Elf match. The two other games were Chaos vs. Orcs, and Dark Elfs vs. Chaos Pact. Here seen on the background: on the unforgiving Stone Pitch Greenskin Lovers (Orcs) meets BMC Body Hammers (Chaos). On the foreground is the foam-core pitch with team Necro on the right and Wood Elf on the left represented with unpainted red plastics from the second edition of Blood Bowl.



Team Necro miniatures are still work in progress: one Werewolf figure is a vintage Citadel animal handler (blue base with "2") with greenish skin tone to cheaply imitate his Necromantic quality... Still a long way to go with this posse. Wight figures with Block skill are old Lotr Uruk-hai ("5") and 3rd edition Human blitzer. Zombies and the Ghoul runner holding the ball are closer to the final look of the team. In this match the higher team value of Wood Elf team gave Necro newbies a star player Inducement: J Earlice is chosen for the task. This fast (8 MA) piece with ball handling skills and Dodge is good addition to match the elven speed.

Game starts with the first Kick-Off: Perfect Defense gives the Elf team time to reorganize their players before the undead start to move forward. This does not help the Elfs a lot: Wood Elf defence is not the easiest to thing to manage in Blood Bowl. First turns are really fast and the 4 min time limit is not enforced: Necro fails to pick up the ball, and on their first turn Elf coach rolls "1 re-roll 1" in an attempt to Dodge... Elf Catcher falls down and the fragile armor brakes: Badly Hurt guy with pointed ears is carried of the pitch when game had barely started. With the undermanned defense line the game is relatively fast 1-0 for the Necros. Wight number 6 scores the first touchdown on the 6th turn of the first period.

With only two turns left in the period Elfs try to make it to the end zone fast - no such luck: Werewolf pushes the Catcher out of the Pitch and angry undead fans beat the poor Elf to a pulp. Another Badly Hurt Elf and even less players to put in to the play on the second period.



Second period and third drive of the game starts when Necros kick the ball very close to the Line of Scrimmage.

In this new league we are still using the good old House Rule of two free Special Play Cards (50k decks, drawn randomly) for both teams. First card to see the action is "That Babe's Got Talent" played by the Elven team. "Ball Clone" by the Necros makes the Elven attack disorganized: they have to divide their forces to catch both of the balls. This proves to be ill-advised tactic, soon both balls have changed hands and its team Necro with two balls and Elfs are left with desperate defense.



Now there are only five Elven players left on the pitch: they call on the services of "Rogue Wizard". Fireball finds its target with deadly accuracy: J Earlice carrying the ball is hit! And soon the fire spreads and all supporting Necro players in the loose cage formation are hit to the ground also. Werewolf had already took the false Clone Ball to the Elven Endzone and this thing that J Earlice was holding is the real thing. Elfs have their small window of opportunity, but alas - "1 re-roll 1" again! The Elf coach rolled four of these killer "1 re-roll 1" things in the duration of the game... so with better luck they might have capitalized on this Fireball attack but now it only slowed down the Necro attack.



On the 16th and last turn of the game Werewolfs celebrate the second touchdown: J Earlice seems pretty happy too.

Post match procedures see the touchdown making Werewolf leveling up too: now both Wolfs have the Block skill.

Team standings on the regular season ("Runkosarja" in Finnish) after the first three games. Chaos team BMC Body Hammers managed to pull 2-0 victory on the Orcs, so they are sharing the first place with team Necro. Half of the 12 teams are still without any games, so its too early to say anything about the league in general. But good start for the new Necro team: two games done with 5 touchdowns made, looking forward to more challenges.



The other teams have developed too, there is now AG 4 Line Orc in the Greenskin Lovers team and Chaos Beastman with Side Step. To wrap up this recap - here's a list of the latest skill upgrade picks for the teams in the league.

Tuesday, October 22, 2013

Necromantic Blood Bowl team - Start of the Build

Starting a new league and using freshly build Necromantic team. Named "Lokapojat" (translation: dirty boys), after Finnish company that does waste management by dumping used fat from restaurants to the sever system... Very illegal and free of any moral inhibitions. Perfect mind set for Blood Bowl team also.



Didn't have any Necro BB miniatures, so had to dig deep into the past... All the way to the first edition of the Blood Bowl and it's only expansion set Death Zone. There was some illustrated cardboard pieces with undead players, Zombies and Ghouls. You have to start somewhere, right?

After first pre-season game against newbie Dwarf them, the roster has 13 players, most of them Zombies.



After 3-0 win I had my hopes up with this team and started to look for miniatures to represent my players. Ended up building them mostly from GWs Vampire Counts line. Zombie Regiment boxed set and blister of Spirit Host figures, to be more exact.



Really like these Zombie sculpts, think they have a lot of potential. Plastic is easy to assemble and separate leg and arm bits give variation to the setup and poses. Zombie Regiment sprue had also gravestones that would make nice turn and re-roll markers.



I think this guy with almost skeleton like appearance was supposed to hang from the regiment standard, but decided to give him legs and arms to move around the pitch. Used green stuff to add some details, knee pads and shoulder guards mostly.



The Zombie boys are still work in progress, but had painted some skin tones and spashed on Hashut Copper for the armor bits.



Spirit Host figures are used as Ghouls, dressed only in robes they relate the low AV of 7 and if these poses don't say "Dodge", I don't know what does.



First painted black and the drybrushed with grey - quick'n'dirty - still WIP but getting there.